// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [//fireBullet atPlayer min max]

0 startAttacking

0 summon carrierInsect left -70 3
0 summon carrierInsect right -70 3
0 waitNumEnemiesAlive 1

200 create bonusTealCrestLeader right 50 bonusLoop4 invert 180 X X X
10 create bonusPurpleCrest right 50 bonusLoop4 invert 180 X X X
0 repeat -1 times 7
//10 create bonusTealCrestLeader right 50 bonusLoop4 invert 180 X X X

210 create bonusTealCrestLeader left 50 bonusLoop4 0 X X X
10 create bonusPurpleCrest left 50 bonusLoop4 0 X X X
0 repeat -1 times 7
//10 create bonusTealCrestLeader left 50 bonusLoop4 0 X X X

// ---------------------------------------

0 waitNumEnemiesAlive 0
//100 summon carrierInsect left -70 3
//0 summon carrierInsect right -70 3
//0 waitNumEnemiesAlive 1

200 create bonusRedCrestLeader 50 top bonusLoop1 invert 200 X X X
10 create bonusYellowCrest 50 top bonusLoop1 invert 200 X X X
0 repeat -1 times 3

60 create bonusRedCrestLeader -50 top bonusLoop1 340 X X X
10 create bonusYellowCrest -50 top bonusLoop1 340 X X X
0 repeat -1 times 3

// ---------------------------------------

0 waitNumEnemiesAlive 0
//100 summon carrierInsect left -70 3
//0 summon carrierInsect right -70 3
//0 waitNumEnemiesAlive 1

200 create bonusYellowCrestLeader 50 top bonusLoop3 invert 200 X X X
10 create bonusRedCrest 50 top bonusLoop3 invert 200 X X X
0 repeat -1 times 4

60 create bonusYellowCrestLeader -50 top bonusLoop3 340 X X X
10 create bonusRedCrest -50 top bonusLoop3 340 X X X
0 repeat -1 times 4

